/**
 *
 * @author John Creecy
 */
package battlebarnserver.entities;

public class MovementEntity {

	private int tileX;
	private int tileY;
	private int facing;

	public MovementEntity(int tX, int tY, int face) {
		tileX = tX;
		tileY = tY;
		facing = face;
	}

	public int getTileX() {
		return tileX;
	}

	public int getTileY() {
		return tileY;
	}

	public int getFacing() {
		return facing;
	}
}
